Cards

Cards #

NameRarityTypeCostEffects
LaserStarterAttack1Deal 6 damage.
Basic ShieldStarterSkill1Gain 5 shield.
Weakening ShotStarterAttack2Deal 8 damage. Apply 2 [[Vulnerability]].
BombCommonAttack1Deal 8 damage to all enemies.
Cross ShotCommonAttack2Deal 12 damage. Apply 2 [[Weakness]].

Card Rarity #

  • Starter — Cards that are in the deck the player begins the game with.
  • Common — Cards the player receives as rewards after combat or can purchase in a Shop.
  • Uncommon — Just like Common cards, however they appear less often as a reward and are more expensive.
  • Rare — Even rarer than Uncommon cards! Bosses always drop rare cards as reward. Rare cards cannot be purchased in a shop.

Card Types #

  • Attack — A card that deals direct damage to an enemy and may have a secondary effect.
  • Skill — A card that has more diverse effects to it, usually through providing shield, utilities, buffs, or debuffs. While it can be both offensive and defensive, it is distinct from Attack card in a way that it cannot deal direct damage, capable of doing so only indirectly through debuffs.
  • Power — A permanent upgrade for the entire combat encounter. Some Powers give flat stats. Some powers require certain conditions to be met that combat. Some powers provide a unique buff that can potentially alter the playstyle. Each copy of a given power can only be played once per combat.